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- Hello, welcome to NeXtRad.
-
- To compile NeXtRad, just type make in this directory.
- To run it, type radiosity.
- It will then ask for the name of the .scene file that you wish to walkthrough.
-
-
- To compile convert, switch to the CONVERT directory and type make.
- Type convert to run it.
-
-
- To compile viewppm, switch to the VIEWPPM directory and type make.
- Type viewppm to run it.
-
-
-
- Last minute NOTES:
-
- NeXtRad gives you the capability to store the initial patch and
- vertex radiosities to save time.
-
- There is a problem, however, when the goblet object is in the
- scene. It appears that the goblet contains some degenerate polygons (??).
-
- Thus, when the patch and vertex radiosities are written out,
- you get some lines like :
-
- NaN NaN NaN
-
- To make the .world file useable, simple use search and replace
- with your favorite editor to replace
-
- NaN NaN NaN
-
- with
-
- 0.0 0.0 0.0
-
- This fix (kludge) works, but there may be something more
- serious going on here.
-
- The other objects and scenes have no such problems.
-
- Enjoy
-
- Jason R. Wilson
-